
VFX15s
Ocean of Glass
As the first wave reaches land, its surface becomes transparent solid glass while retaining the wave shape.
A quiet fictional city intersection behaves normally until loose paper and rain begin falling sideways toward one building.
Complete prompt
[Style] Original photoreal visual-effects experiment, believable urban physics, overcast light, one continuous camera move, no recognizable real-world landmark. [00:00-00:05] A quiet fictional city intersection behaves normally until loose paper and rain begin falling sideways toward one building. [00:05-00:10] Gravity rotates ninety degrees. Cars, street furniture, and pedestrians safely slide onto the building facade, which becomes the new ground. The camera rotates smoothly with them. [00:10-00:13] Gravity shifts again and the entire street folds upward like one side of a geometric cube, revealing another city layer beneath it. [00:13-00:15] The camera pulls back to reveal the city is moving across the faces of a floating cube, with traffic continuing seamlessly around every edge. [Rights & IP Constraints] Use only original fictional characters, locations, products, packaging, interfaces, symbols, costumes, vehicles, and architecture. No logos, trademarks, brand names, copyrighted characters, franchise-specific designs, celebrity likenesses, living-artist style imitation, copyrighted music, or recognizable branded trade dress. Any visible text must be generic and newly invented.
How to use it
Keep the time codes and camera cues intact.
Choose the matching aspect ratio and duration.
Connect the result to images or a composition.
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